AndroDigm Park is a virtual-cyber park where the park and its occupants are all androids, very sophisticated and life-like, but still androids. In this theme park created by the world’s leading android and bio-cybernetic research groups, humans have their dreams analyzed, and that dictates the kind of quest they will go on—from the safety of a secure room while the sleeping participant controls a human replicant. They will feel what the replicant experiences, but since they can’t die, they are allowed to follow their every fantasy. Sounds a bit idyllic, sure, but that means you just KNOW there’s something sinister lurking in the background: who controls the park? What are they really after? Again, sounds really interesting, but all of that only starts coming into play well after the 50% mark of the book, and then we only see and interact with AndroDigm Park for maybe 15%. So what’s the rest of the book, you may ask? It’s groundwork for the main characters.
Where “Hilt Cyan” starts is not where it ends, at all. Go with me on this one: Meet, Georgia, a mercenary sniper with cat ears that lives in a steampunk-esque world full of magic and floating land masses that make up the different lands, and where magic functions in a unique way in each area. A world that is both incredibly advanced with flying hover-limos, and fairly primitive with characters still needing to empty out chamber pots. The main character comes from a broken home, one where her being a lesbian is problematic; a sin against their bird-like god. Her sexuality is partially what sets Georgia on the path she’s currently on. Kicked out of her home and struggling to survive, Georgia is in and out of prison, until she nearly gets caught taking out her latest contact. Enter Henry, the VP of a high tech company that offers Georgia the chance to become something greater, to become someone with a purpose and unlimited power—he offers her the chance to become a Shiron, as long as she can survive a death match competition first. No pressure, right?
I tend to waffle on zombie books. I can get burned out on them real fast because they are just so popular; they seem to be the go-to epidemic for apocalyptic books, that or hunger game levels of dystopian. But “The Afters” was an awesome read, and all because of the narrative voice of Charlie, our main character. O’Connell had me laughing within the first chapter of introducing us to Charlie, and in a genre where most everything has been done 80 different ways, but often the same way (I’m looking at you, Walking Dead), it was so refreshing to have such a strong character. Because that’s what you need at this stage when almost everything else has been done before: a unique, strong voiced character that you are invested in, but is also incredibly sarcastic and funny in an otherwise super dire situation. Charlie lives in a very loose community of survivors, he’s an awesome scavenger and hunter of the undead, but he also is a good guy, a softie, a romantic, and his attachment to Bertha, Trey, and Ellie was both sweet and entertaining to follow.
Ok guys, I need you to suspend some disbelief with me real quick as I introduce you to this incredibly topical, but also incredibly quirky book. Meet “Threshold” the story of Ooolandia (a world like ours but with the extra “o”) where humanoids and animals all work and live together. As in the animals talk and have jobs, but also still function as animals and hunt each other. See what I mean about the quirkiness? But Ooolandia is in trouble. The population has become so fixated on changing nature to do what they want, that they have completely destroyed the ecosystem on their never ending quest for MORE. The only ones to see what the business running Ooolandia is doing is the Department of Nature, run by a monkey and a really smart mouse—more quirkiness! Plagued by what they see, and others don’t, it’s up to them to open the populace’s eyes before it’s too late. Ok so you have these smart, talking animals, plus a lot of mythical creatures, and they are all on a quest that revolves around climate change, and trying to get the people who deny what’s going on to see how everyone is connected. See how relevant that subject is to our current world? Honestly, this book shouldn’t have worked, but it does! It so, so does!
I honestly wasn’t too sure what I’d be getting with “The Trace” and it’s Metahumans—a group of people with some X-men like vibes with their superpowers—and the Grifters—disgusting looking creatures who are morally opposed to the good guys. I wasn’t sure where a story like this would take place that would make it suspenseful or exciting. But Thorne delivers so many wonderful surprises that I was enthralled and excited and entertained and any other positive E word you want to add in there. We follow young Ella Kepler, normal high school girl one day, the next? She discovers she’s a metahuman and has super speed and strength, and the Grifters want her for reasons she doesn’t understand. Whisked away when the Grifters attack her home, Ella is told the truth about who she is, what she can do, and introduced to a secret society of sorts right under her nose that’s raging a war against the Grifters to keep humans safe. How cool is that? This book has so many enthralling (ha, there’s another E word for you) moments alongside its secrets, that I was hard pressed to put this book down and pick up others for book reviewing purposes!
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