![]() This was such a cozy little period piece fantasy! Most of my friends with similar reading tastes loved this book so I went in with high expectations. The book definitely delivered on most of what I was expecting and looking for, too! You have a socially awkward professor, Emily, who often gave me second hand embarrassment with just how easily she bungles social niceties. The over-the top, charming Wendell who is exceptionally lazy. And a world that is more akin to traditional fae folklore than what you typically see in most romantic fantasies nowadays which I adored! But the “romance” aspect is where this book fumbled a bit.
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![]() Much like the first book in the series, “Necromancing the Stone” is witty, snarky, and full of pop culture references that make me giggle. If there is a pun to be made, the author makes it with their whole chest and I cannot state enough how much I love that. For a book about a necromancer, this series never takes itself too seriously and ends with a surprisingly touching message about friendship and family (of the blood and found kind). The book series, I am happy to say, never strays into the overly goofy or campy areas either, despite the obvious fun the author had writing it. Sam is one of my favorite male YA heroes because he’s just so… normal. Even in this second book as Sam navigates the consequences following “Hold Me Closer Necromancer”, his newfound powers, and a house that lowkey tries to kill him, he never strays from who he is at his core: a good guy. He’s not a soft, sensitive poet, he’s not very suave, and often chooses flight rather than fight. But he’s sarcastic, nice, loyal, and tries to do better whenever he can. He’s genuinely a decent guy and I love how normal he’s portrayed, even with the whole necromancy bit. ![]() I struggled with this review, no lie. Because “Iron Widow” is a vibe I love. You have this exciting sci-fi fantasy world with incredible mecha fights that, visually in my minds eye, are just incredible. I love visually exciting action and “Iron Widow” delivers on that front. But I wouldn’t call this book a feminist powerhouse that breaks the patriarchy. Or, I guess it does break the patriarchy through the easiest means necessary: annihilating everyone in the way until the only power left is Wu Zetian (their words, not mine). What this book is, is pure female rage. I love female rage. Punish the boys that hurt the girls, all day every day. But when a book is, supposedly, meant to be this strong female character that breaks a system that benefits from young girls’ ultimate sacrifice, Zetian doesn’t do any of that. Female rage cannot be the only personality trait for a main character, and yet, here we are. ![]() This is one of those true crime books I recommend reading alongside something else. Not because the stories included in “American Murder Houses” is particularly gruesome or detailed, but because it’s just not that engaging otherwise. I’m not saying that the selected houses aren’t worth talking about, some are genuinely interesting and I learned a lot about the lore surrounding places that have since become legend (like the Amityville House and The Gardette-LaPrete House). And while most of the houses are famous either because of the serial killer who lived there, or the fame the murders themselves garnered (either because of the celebrities involved or the media circus around the crime) the selection of the homes and crimes included was… odd. Meaning, the house itself was an afterthought and not really involved in the crime the way you’d expect from “murder houses”. ![]() Seems like enemies-to-lovers is all the rage for most romances these days, and while it has never been a favorite of mine, I do want to read more of this trope to see if the problem I have is a me thing, or if the enemies-to-lovers’ books I have read simply haven’t done it for me. I’m sad to say that this book doesn’t get me closer to those answers. But, oddly, my issues with this steamy, sapphic enemies-to-lovers’ fantasy romance wasn’t the trope itself, but the world building. Set in a semi-urban fantasy, you have a kingdom torn in two (literally) where magic is determined by if a certain sentient house likes you enough to gift you magic. There’s a magic house for everything, and if you are gifted said magic, you’ll be given a tattoo so everyone knows you have Assassin guild magic, or mechanic magic, or rune magic, or herbal magic, or well, pretty much anything I guess because the world building never gets that defined. Everything felt a bit vague, and hurried, sacrificed mainly so we could be told more just how much our rivals turned enemies want to fight, and f*ck each other. |
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